![]() Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power. Ship-to-Ship Battle Mechanics A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. ![]() The Navigations Console This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Shield generators are controlled by the shields console seen above. The Shields Console Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console. The Weapons Console The weapons console is used to control the various turrets of the spaceship. It is also used to control scanner modules. The consoles are: The Operations Console The operations console is used to hail other spaceships and communicate with their crew. Each console is specialized in controlling a certain aspect of the defense and attack systems. The Spaceship Bridge It's now possible to build a proper bridge for your spaceship, with 3 new console modules introduced making the total amount of console modules 4. Note! There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules. Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. ![]() Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes. Please check known bugs in the same menu before submitting, and please use the feature with consideration.Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Be sure to check known bugs in the bug report menu before you submit If you have reported a bug before and it's not fixed or listed no need to report again, we have a back log to fix! Have fun playing and have a great weekend! Bugs are best submitted through the in-game bug report menu, which can be accessed quickly by pressing F11 when playing. Use the in-game update in main menu to get the latest version. Refining now produces 1 item instead of 2.Better chance to find new crew members on derelict ships.You can now choose if force work is applied when preparing for jump. You can now multiselect in transfer window when transfering resources between ships.You can now salvage almost everything from a derelict. ![]() Fixed graphic problems on macOS with a retina display.Couches now require free tiles at the ends.Hull building view will now show objects that is not constructed yet.Wall mounted objects now require that the tile in front of them is free.When you want the sketch to be built, you can use the activate sketch tool. When dropping to normal space you can move your ships around the sector map. Savegames are not supported from alpha 1 anymore.
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